I created an enemy and a spawner for the enemy, both childs of a navigationregion3D. When i manually put in the enemy into my scene it works properly, but when i use the spawner, it becomes scaled down with no collision and it doesnt move at all. Heres my code so far:
extends Node3D
@export var tiger_scene: PackedScene
func _on_timer_timeout() -> void:
var tiger = tiger_scene.instantiate()
tiger.position = position
get_parent().add_child(tiger)
Any help would be really awesome, can someone tell me what im messing up rn?