#Blurry UI

8 messages · Page 1 of 1 (latest)

long merlin
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The texture for the OptionButton itself and the panel for the PopupMenu share the same resource, OptionButton displays properly but it is blurry in the PopupMenu.

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Texture Filtering is set to Nearest project wide and on this object.

near trellis
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I think usually this happens with pixel fonts when the font size isn't correct

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If fiddling with the font size for PopupMenu in your theme doesn't work, then you might also be able to change anti-aliasing to "None" in the font import settings

long merlin
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The font itself is fine I mean, its pixel perfect. The texture on the PopupMenu itself, the panel, is blurry

long merlin
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So it turns out the Default Resource Texture Filtering Option inside the PopupMenu itself is set to linear regardless of the project settings, this seems like a Godot bug. I don't know how to manually set it.

vagrant pewter