#Blurry UI
8 messages · Page 1 of 1 (latest)
I think usually this happens with pixel fonts when the font size isn't correct
If fiddling with the font size for PopupMenu in your theme doesn't work, then you might also be able to change anti-aliasing to "None" in the font import settings
The font size is fine, its the texture on the panel itself.
The font itself is fine I mean, its pixel perfect. The texture on the PopupMenu itself, the panel, is blurry
So it turns out the Default Resource Texture Filtering Option inside the PopupMenu itself is set to linear regardless of the project settings, this seems like a Godot bug. I don't know how to manually set it.
I don't know how to manually set it.
This should propagate it from the OptionButton's viewport:
option_button.get_popup().canvas_item_default_texture_filter = option_button.get_viewport().canvas_item_default_texture_filter