I'm having an issue where my project is jittering and causing a items to go "backwards" for a frame or two at several points during a tween. It's hard to see in the video due to FPS and the fact it only lasts for a few frames. My process and viewport render times jump up to about 20 ms on these frames. Other scenes with the same objects moving but without the Carousel do not seem to have this issue, so it appears to be related to items moving within the carousel code I have and not a more general problem with the scenes in question. I've commented out a fair bit of my animation code to try to narrow it down and i'm still seeing the issue. The code I've noted is the movement code that appears to be creating the issue.
the best way to explain it is this way: if I had a tween that would result in the item moving right 1 pixel per frame, what I'm seeing is it going from positions on each frame like such: 0, 1, 2, 3, 2, 2, 6, 7, 8, 9, 8, 11, 12, 13, 12, 12, 14, 13, 16, 17. It gets to where it's supposed to go, but the tween is not doing it smoothly. The values of scroll_horizontal, if printed every process frame, are sequential and as expected, but the items being moved on the scroll are still hicupping. The items in the scroll container are just scenes put into an Hbox container that is scrolled. Nothing fancy. I've attached one of the scenes here.
The part that gets me is that it seems to "come and go". The stutter doesn't seem to be repeatable in any meaningful way, it just randomly happens (although it happens a lot).