#(Closed) Advanced 2d navigation solutions

8 messages · Page 1 of 1 (latest)

bold sphinx
#

The system I'd prefer to be created in gd script

#

I'd be expecting the follower to navigate the scene from jumping over solid/onto or phasing through one-way platforms, moving platforms, getting the shortest reasonable path towards the player

#

If anyone has a system already setup that is more preferred saving myself and yourself time.

calm thicket
#

OR? you know they're entirely different right??

#

AStar is like for computational efficiency,
Dijkstra is like for 100% most optimal path

bold sphinx
merry yew
#

Helloo, please DM me with more details ^^

wind gull