#(Closed) Advanced 2d navigation solutions
8 messages · Page 1 of 1 (latest)
I'd be expecting the follower to navigate the scene from jumping over solid/onto or phasing through one-way platforms, moving platforms, getting the shortest reasonable path towards the player
If anyone has a system already setup that is more preferred saving myself and yourself time.
OR? you know they're entirely different right??
AStar is like for computational efficiency,
Dijkstra is like for 100% most optimal path
I have researched into both yes?
Helloo, please DM me with more details ^^
They're mostly the same, AStar is Dijkstra with an optimisation heuristic applied, where usually that heuristic is equal to the distance from current to destination.