Edit:
The shader works only when HDR 2D is disabled. Is it possible to somehow keep the shader working with HDR 2D enabled? I really want to keep the glow effect.
Hello, I recently found a great shader that converts red and green values of a sprite as UV coordinates to replace them with color from another texture. Few things changed since the 4.2.1 version but I am unable to get it to work.
There is a link to where I found the shader:
https://forum.godotengine.org/t/creating-a-2d-sprite-skin-based-on-a-uv-map/42078
Godot Version 4.2.1.stable.mono Question I will preface this by saying I am completely new to shaders. I have been trying to implement a shader for my 2D player sprite that maps a color from a “skin texture” to the player sprite, based on the sprite’s RGBA value. This is based on Aarthificial’s popular youtube video, so check it out and...