I'm trying to make a small 3D card game with up to 4 players.
I currently have the game scene, which randomly deals 7 cards to the players' "hands," which in turn invoke the 3D card scene.
The card was designed in Blender (I don't know how to model in Blender, lol) and it's just a 2x3x0.1 "cube" with slightly beveled corners (and yes, I could have used a plane, but I wanted a cube, let me 😾).
NOW, the card itself has a default flat white texture all around. Then, in code, depending on the resource (type of card), I apply a .png to one side and another .png to the other.
PROBLEM: The card looks "bad" depending on the side. You can see huge jagged edges, and if you turn it face down, the back texture looks super blurry.
I think it's a sampling issue so I'll poke around settings