Big shoutout to godot-ply plugin. Because this plugin started as an improvement to that one. It evolved quite a bit, so I'd like to share my progress. It's basically a blender-like box modeling tool inside Godot!
Here's a general preview:
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Big shoutout to godot-ply plugin. Because this plugin started as an improvement to that one. It evolved quite a bit, so I'd like to share my progress. It's basically a blender-like box modeling tool inside Godot!
Here's a general preview:
booleans because I already recorded it :p
uv editing prototype
video quality sucks because I downloaded it from WhatsApp ;(
these videos are a month old btw, I'm currently moving to linux so I didnt have time to settle and re-record.
That is brilliant. I think Indie devs especially benefit greatly from using simpler, more immediate art tools like these. Hope you keep working on that modeler
I agree, it definitely helped me a lot for my games. Most people using godot usually make low poly or retro style games (so do I) so I think this can be really helpful. It's a breath of fresh air for me since theres no export import process. Its also great for custom hitboxes as well 
Currently only beveling is missing for my usual boz modeling workflow from blender but the rest seems to be working. And UV editing needs a bit more work
Then I'll release it
let me know if you need testers, I have extensive experience with industry tools but I'm looking for simpler, more streamlined software for rapid iteration, even if limited in scope. I'm seriously getting very good results just using magicavoxel + a bit of blender trickery (and for smooth surfaces)
sure! I do need testers. Feel free to add me as friend
This looks interesting, I would like to be invovled in testing if you are still looking for people.
Sounds like a godot version of probuilder and I'm all for it
i'm reviving this
I added beveling using csg booleans on edges the last time because I was stupid, then ragequit because I was still in uni and it was finals time
I appreciate any form of help if anyone wants to help
ill clean up the code then release it on github
hey quad, is this project close to being released?
yes it is! There was many problems due to updates to godot itself. I'm still updating some stuff from 4.3 to 4.6
sorry didnt see the msg, discord is banned in my country so I can't log on every day
aw, that sucks