#turning an animation i made into a scene transition

8 messages · Page 1 of 1 (latest)

jolly knot
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any help would be appreciated and feel free to ping me so that i can see it :)

gloomy flower
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couldn't you just take the animation_finished-signal and once it gets emitted do get_tree().change_scene_to...? Not sure what else a tutorial would tell you for it to not work.

jolly knot
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@gloomy flower how do i make the animation scene global without it autoplaying on startup?

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do i even have to make it global?

gloomy flower
# jolly knot <@250694196623572992> how do i make the animation scene global without it autopl...

with global do you mean something like an autoload scene? If so i don't think this is a good choice for a warning screen you only want to show once on game start (but using autoloads is a good idea for a general scene transition system).
In this case just having it as the main scene or having the main scene automatically transition to it as well would be enough.

Also isn't autoplay something you have to manually enable anyway? i don't see how it would have something to do with the scene being global.

jolly knot
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thanks for your input though

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:)