#turning an animation i made into a scene transition
8 messages · Page 1 of 1 (latest)
couldn't you just take the animation_finished-signal and once it gets emitted do get_tree().change_scene_to...? Not sure what else a tutorial would tell you for it to not work.
im going to try that, thanks!
@gloomy flower how do i make the animation scene global without it autoplaying on startup?
do i even have to make it global?
with global do you mean something like an autoload scene? If so i don't think this is a good choice for a warning screen you only want to show once on game start (but using autoloads is a good idea for a general scene transition system).
In this case just having it as the main scene or having the main scene automatically transition to it as well would be enough.
Also isn't autoplay something you have to manually enable anyway? i don't see how it would have something to do with the scene being global.
Introduction: Godot's scene system, while powerful and flexible, has a drawback: there is no method for storing information (e.g. a player's score or inventory) that is needed by more than one scen...