I'm generating textures for my cards in my game (so I can apply a shader on top of the text) and applying them to textur rects. The first image I sent, is what the card looks like in game on a texture rect, with filtering set to nearest on it... The second ijmage is what it looks like saved. The saved version has no blur around the text, so I know that's all right.
Also the texture rect's size matches the generated image's size of 144x215