Hello! I'm trying to set up footsteps for my game which uses a 3D tileset, however I'm a bit stuck on having the player be able to detect what type of tile they're standing on. I figured maybe if I enter the type into the surface name I could check that in script somehow, but it seems that it's not exposed in any way. 2D tilesets seems to offer the ability to add custom data to each tile, am I going about this the wrong way using a gridmap maybe?
Any tips on how I can do this? Anyone who has dealt with a similar problem; and if so how did you solve it?
Thanks in advance! 😁