#Child node Transformation disconnect from parent randomly

9 messages · Page 1 of 1 (latest)

open verge
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I have a scene with multiple cube attached to an anchor node (a simple Node3d) and randomly, the child of the anchor stop moving with the anchor.
Here is a video showing the problem in debug window

Is this a bug, or maybe there is something I did wrong ? Every other anchor around it as you can see in the video work the same and work fine, but randomly, some start "disconnecting" from their anchor (named Model in the video) and I'm not doing any reparenting logic in the code

still crest
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What are you doing to love the cube?

open verge
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and the same code with position to 0 to make it come back up

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model is the Node3D that contain the upper and down part

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As you can see in the video, the model is still moving, but not the child. I checked and the model have exactly the same property as the ones that are working

open verge
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Update : I'm on 4.5 dev5, and it seems that it does not happen on 4.5 dev4

open verge
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Update 2 : It is related to the physic interpolation and when hiding and unhiding a moving object

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it only happen when the physic interpolation is on