#Culling, Isometric Camera

4 messages · Page 1 of 1 (latest)

raw obsidian
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So, there's this frustum culling that's happening on part of levels mesh with isometric camera, half of the viewport gets culled sometimes, Is this intended or am I just missing something here? The only workaround that I've got is to offset the camera so I could hide it.

drifting tendon
raw obsidian
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It doesn't seem to go any lower than 0.001, I believe there must be other ways where I could avoid this. Any suggestions lol?