So, there's this frustum culling that's happening on part of levels mesh with isometric camera, half of the viewport gets culled sometimes, Is this intended or am I just missing something here? The only workaround that I've got is to offset the camera so I could hide it.
#Culling, Isometric Camera
4 messages · Page 1 of 1 (latest)
Can you not reduce the near property of the camera to move the culling plane closer to the camera
It doesn't seem to go any lower than 0.001, I believe there must be other ways where I could avoid this. Any suggestions lol?