#TileSet create a 64 x 64 tile with 4 32 x 32 tiles

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hoary compass
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Hi everyone,

So i have a tilemaplayer with a tileset confugred with 64 x 64 tiles.

I want to use a new atlas but it has 32 x 32 tiles. So I'd like to merge 4 tiles into one but I don't know how to do it.

In the tileset editor, I can see "Big tiles" or "Alternatives tiles" but i'm not sure if it was I need..

Can someone help me or point me a tutorial to do it ?

Thanks a lot in advance 🙂

regal pivot
# hoary compass Hi everyone, So i have a tilemaplayer with a tileset confugred with 64 x 64 til...

I have herd this kind of tiling system referred as a "dual grid" so I just searched youtube for godot implementations and found this video making use of a plugin. Its not exactly a purpose built approach but it seems to work ok in his example.
https://www.youtube.com/watch?v=eUUDxg5MU3w

Otherwise you may need some sort of custom system where you place placeholder tiles on a 64x64 layer and have that automatically place 4 tiles on an overlapping 32x32 layer with variants based on adjacent tile types using the autotileing system.

Quick tutorial for how to achieve a simple dual-grid effect using the Better Terrain plugin for Godot 4. The dual grid video I reference by @jesscodes is worth a watch: https://www.youtube.com/watch?v=jEWFSv3ivTg

▶ Play video
hoary compass
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Oh thanks you, i'm gonna check that 😉