I've been playing around for a few hours with Godot's bitmap font settings and I managed to get the glyphs I need to show. When I run the program, however, I end up with a blurry font. The font was imported as 12px and that's what I'm trying to use. I am still new to this tool within Godot, so I'm pretty clueless as to what could have gone wrong. If anybody has an answer, it would be greatly appreciated.
#Bitmap (PNG) fonts look different in editor and compiled binary
5 messages · Page 1 of 1 (latest)
your game/window resolution might be too low for the window to display it properly
The game runs at 640x360 and I'm trying to render this font at 12px size. Other engines can achieve this
Not sure if it’s a problem with “blurriness”, but you can try setting the rendering to nearest if you haven’t to make it pixelated
I also see a compress option and a scaling option, maybe disable compression and/or changing scale mode to not be fractional based would work