of the player is a baseball in the form of a characterbody3D
And the baseballbat is a rigidbody.
How would i implement the force or velocity imparted on the player when colliding a rigidbody into a characterbody at points of impact on that rigid body?
I've had some issues with this before in a pinball machine...
Maybe im just missapplying nodes...
But im currently working on a jetpack game with rotating obstacles and the question came to mind.
