SUMMARY: 2D top-down illustration and basic animation, medieval tactical RPG, about 5 hour game scope, revenue share with negotiable minimum, hoping to finish this year
Hi! We're Grid Paper Games, currently a team of three - programmer, game designer and composer.
We're currently looking for an artist for our first commercial release - Of The Righteous.
Fair warning, of course, that this is our first commercial project, but it's not our first game. We have enough experience in project management to get this out the door.
Of The Righteous is a tactical RPG set in the late medieval time period. It's about two opposing political gangs fighting in the slums for who pulls off the coup of the reigning monarchy.
It is viewed at a 45 degree top-down angle. It looks entirely 2D, and all the art is 2D, but it takes place in 3D behind the scenes. The first attached image shows how this all comes together.
The game is planned to be about five hours long with two mostly distinct routes. Assets will often be reusable between routes. You will also do some simple animations - no full-fledged cutscenes, but typical walk, combat, and environment stuff. We're hoping to release the game this year.
Keep in mind all developers are in school, so most progress will happen this summer, but we hope to either finish it this summer (cope) or keep pushing through the school year. Despite this most of the team is chronically online consistently available, so we'll expect you to be too.
Payment is 20% of all the game's revenue, with a negotiable minimum in case the game underperforms.
If you're interested, DM us with a portfolio, and optionally create concept art using the layouts provided in the below messages. Thank you for your interest!
#2D illustrator for small-medium scope top-down tactical RPG, revenue share
10 messages · Page 1 of 1 (latest)
Guide to the layouts:
There's the slum streets, the sewers, and the city square. The ones with partially transparent walls is the main one, as in the game, walls in front of gameplay will be made partially transparent. There are then versions with those walls fully opaque and versions with obstructing walls missing.
The slum street is disorderly, dirty and chaotic, but it feels like home, in a way, because it is your home. It's very scrappy, everyone has different equipment and are worn and dirty from their battles.
The sewers are filthy and uneasy, because it's the no-mans-land of the city.
The square is perfectly maintained, extremely wealthy, beautiful architecture, everything is clean and sturdy, and everything looks like it belongs together - a stark contrast from slummers. The town square is especially nice, with gold in the statue and guards everywhere.
This looks super cool! Love the whole looks 2D but is actually 3D thing!
Sadly don't have enough energy to dedicate to another project rn but I super hope you find someone :]
LMFAO thank you you're so right,, I am full of the brain worms