#AI Navigation mesh with doors
3 messages · Page 1 of 1 (latest)
if the soor is supposed to be always walkable just remove that collision during the baking process. but if you want the ability to lock the door, using a NavigationLink might be the better idea.
Godot Engine documentation
NavigationLinks are used to connect navigation mesh polygons from NavigationRegion2D and NavigationRegion3D over arbitrary distances for pathfinding. NavigationLinks are also used to consider movem...
Was hoping there was a better way than just removing it during baking process, but that'll do. Ty