Hello 🙂 So In certain situations; I am getting a jittering player (and sometimes a jittering moving platform too when the player is on the moving platform). I'm using Godot 4.3. and GD script.
I'm wondering if there is a known fix for this? I have uploaded a video to show you what I mean. The jittering doesn't happen all the time. It just seems to be in random places; mostly in places where the player is moving a lot, or is stood on something that is moving a lot.
And it seems to be the player character that is most affected by this. (If you look at the player when on this moving platform that is when you will see a lot of jitter.) It sometimes happens if the player is also just running normally on the ground.
The camera2D is a child of the Player node. I have seen there is a jitter fix setting in the Godot project settings; and I have tried playing about with that but it does not seem to do much. I've tried setting that to 2.0, but I couldn't see much difference.
Is it potentially the frames per second setting of the game project itself? I've got a feeling it's something to do with the physics ticks? Frames? Between the camera2D, the player, and the Godot settings?
Thank you! 🙏