#BUNKT

222 messages · Page 1 of 1 (latest)

scarlet night
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Designing starter level

scarlet trout
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This looks nice!

vernal sand
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hey really love this isometric kind of game!

scarlet night
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hey Tortle, Marv thank you

ocean ocean
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Is this a mix of pixel art and 3d? Looks good. You might want to turn up animation blend time to smooth out the transitions

thorny turtle
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What's the gameplay going to be like? reminds me a lot of Zomboid

terse abyss
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I really like the character animation on it, that's very cool

scarlet night
scarlet night
scarlet night
vernal sand
scarlet night
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you know what it look kinda wonky so idk just testing idea 😆

ocean ocean
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It might feel better to have the laser point toward where the cursor would be in world space. Also it should come straight out of the gun or from underneath. Other than that I think it's a cool effect, just needs some editing.

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Oh just realized his arm doesn't move down like that. I think it feels weird because it looks like you can shoot the floor but the bullet always flies horizontal. I'm curious how you will handle stuff like monsters that crawl on the floor for example. Maybe instead of prerendering the character you can render them in a subviewport with lower res, low animation fps, etc. That might give you more control over the animations while retaining that prerendered look.

scarlet night
scarlet night
ocean ocean
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Why limit the crosshair?

scarlet night
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if that make sense

scarlet night
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add crawl animation to smokehead

scarlet night
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coming out

thorny turtle
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your pixel art is insanneee

scarlet night
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it's pre-rendered

thorny turtle
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ahh ok good

scarlet night
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feel free to give feedback tho

scarlet night
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Infested 👀

scarlet night
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updating furniture

scarlet night
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why can't i upload image hello?? 😥

scarlet night
scarlet night
scarlet night
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BTS making the game logo 👀

scarlet night
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Working on stealth mechanics. In future I'll add more behavior like only peeking trough cover for more extra spook 👀 👻

scarlet night
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watch out for the ceiling

thorny turtle
scarlet night
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done implementing roll mechanic. might add the shadow back cause it look weird 😁

scarlet night
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adding peek animation 🫣

scarlet night
thorny turtle
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is this randomized levels? or story based linear?

scarlet night
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this supposed to be underground facility. here is early sketch

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adding grass for player to hide idk 🤷‍♂️

scarlet night
thorny turtle
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ahw heck yea

scarlet night
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sewena gdchan

thorny turtle
thorny turtle
scarlet night
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Seriously?? 😭

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even with only collision it still need different orientation

scarlet night
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finally done implementing enemy patrol line, player outline, and shadow.

thorny turtle
scarlet night
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yep gotta back with grind gdclap

scarlet night
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He is an iPad kid now

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trying for little makeshift gadget looks

scarlet night
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made an update on wall visibility system. i think this is better to hide wall rather than just player outline.

scarlet night
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Adding off-screen indicator for enemy position

glossy lynx
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holy peak

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this looks so good

thorny turtle
scarlet night
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Push box puzzle

scarlet night
scarlet night
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Got the leg and body sprites separated so animations can run independently.

thorny turtle
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true false true

scarlet night
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strange ball

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closeup

thorny turtle
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It's good to see you back <3

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:>

scarlet night
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Experimenting with a new tileset and techniques to capture a bunker vibe, using caves and tunnels as the entry.

scarlet night
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Just finished setting up camera management
If the room fits inside the viewport, the camera stays static.
Originally, I planned to handle this with collisions, but using tilemap custom data turned out to be way cleaner (and keeps the node tree uncluttered 😄).

scarlet night
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Added new mechanic for undiscovered area/room

ocean ocean
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I like the cave sprites. Instead of the walls disappearing and reappearing you could fade out their alpha closer to the player for a smoother effect.

scarlet night
scarlet night
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Updating room management system, I took different approach because old one is too resource demanding (for my 2015 ThinkPad). but still can't figuring out the wall part 😄

scarlet night
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MORE BLOOD 🩸

thorny turtle
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cool!!

scarlet night
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bloody

scarlet night
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doing some level design

scarlet night
scarlet night
scarlet night
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updating layout

scarlet night
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updating main menu add little grotesque for the background

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bro i can't upload video

scarlet night
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Playing around with steering and object pooling, I just like the feel of satisfaction when you collect orbs after defeating enemies in God of War. I might use that for the currency purpose.

scarlet night
prime void
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Is this like 2.5d ... or full 3d.? Or both (like octopath traveler)? Cool project

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(Or inverse octopath)

scarlet night
prime void
# scarlet night it's fully 2D sprites

That's awesome.

Are you creating the 8 direction character sprite renders yourself?

If yes... what sort of pipeline are you using to partially or significantly automate the process?

Like miximo to blender to render or so forth?

Looks really good

scarlet night
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i use script to render character in blender by rotating camera and merge them into texture atlas.

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Also same with wall i create side, corner and cross wall positioned them accordingly. I use mixamo in some of animation.

scarlet night
scarlet night
scarlet night
scarlet night
slow merlin
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Any itch page or blog or other place to follow, other than here?

scarlet night
scarlet night
slow merlin
scarlet night
scarlet night
nocturne bay
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looks really cool

scarlet night
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thanks

scarlet night
scarlet night
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experimenting with tilt shifting

prime void
scarlet night
scarlet night
nocturne bay
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looks awesome

scarlet night
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thanks

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testing out minimap hud

ripe comet
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Great stuff!

lost elm
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Woah dude, how do you make art like this? It looks stunning

scarlet night
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there is nothing special i just use color correction and limit sprite color with palette.

scarlet night
ripe comet
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Man, I'd love to playtest this, let us know when that happens

scarlet night
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Soon, if I get funding, it will be faster 😄. I still need to make more in-game content.

scarlet night
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been thinking turning the game into dungeon crawler with random map generation. feel like it will deliver more content much faster there also a good article discussing about algorithm
https://robertheaton.com/2018/12/17/wavefunction-collapse-algorithm/

Robert Heaton

The Wavefunction Collapse Algorithm teaches your computer how to riff. The algorithm takes in an archetypical input, and produces procedurally-generated outputs that look like it.

scarlet night
slow merlin
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I don't have experience making that type of game, but I have experience in general, and while of course procgen helps lengthen the lifetime of a game, it's much harder to control.
The recommended approach is to make a bunch of levels by hand, make sure they're fun and to playtest them, iterate on them, and only once you have a chunk of interesting encounters, weapons, and situations, should you think about which parts can be abstracted away and randomized.
This looks extremely cool, but maybe getting in that too early might render game design harder

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Again I don't have direct experience, I'm just relating what I heard from other gamedevs; you do you.

scarlet night
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Yeah quality of the level certainly much be much lower but I'm not fully commit yet.

scarlet night
scarlet night
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level gen update. now i have data on each room with rect size and everything now i just need to figured out how to put pre-made level on to the scene.

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I'm using BSP algorithm for anyone that want to learn
https://en.wikipedia.org/wiki/Binary_space_partitioning

In computer science, binary space partitioning (BSP) is a method for space partitioning which recursively subdivides a Euclidean space into two convex sets by using hyperplanes as partitions. This process of subdividing gives rise to a representation of objects within the space in the form of a tree data structure known as a BSP tree.
Binary spa...

nocturne bay
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cool stuff

scarlet night
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Incorporating wall. some corner wall is missing but it's improvement.

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I just realized start is always at top idk if that's good or not 😂 . i guess it's nature of binary tree

potent rain
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looks good tho

scarlet night
scarlet night
scarlet night
scarlet night
scarlet night
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currently working on designing loot table using spreadsheet 📑. the more you descend through level the better the loot kinda deal 😄

scarlet night
scarlet night
scarlet night
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adding seed feature. so far so good, godot already seed feature in their RandomNumberGenerator class which make everything easier godot.

scarlet night
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level generation now is more predictable down to the debris with exact same location 💀.

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enemy spawn position still not following seed

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to give more challenge

nocturne bay
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awesome stuff nice to see so much progress

scarlet night
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if you fan of dungeon crawler definitely tune in 😄

nocturne bay
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ya once u launch a steam page or whatever i'll wishlist

scarlet night
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add theme to floor level

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basically just like stardew valley version of mines theme depend of depth of level

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what type of loot and enemy spawn at certain level

ripe comet
scarlet night
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working on level spritesheet adding more theme later

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I'm targeting 5-10 themes? the deeper you go the more dark/grotesque level be.

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this shouldn't take long. I'll update list soon.

scarlet night
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i think much for now 😅

nocturne bay
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really cool

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are you making these walls in blender and then exporting as an image?

scarlet night
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yes

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final floor look hard ngl

scarlet night
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making resource spawn throughout level that player can harvest.

ripe comet
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Hype!

scarlet night
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I'm posting update on official discord server as well 😄

ripe comet
ripe comet
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Hmm, got it, I'm on both as well, haha

scarlet night
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nice 😄

ripe comet
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So its "real time" turn based?

nocturne bay
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my personal preference is ARPG type thing

scarlet night
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turn based only when player is range of enemy. it give player time whether player want to engage or not because attacking will require stamina so you want to cooldown.

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I'm really trying to release vertical slice as soon as possible but idk if it's ok for game impression 😄. I'm using that build also for pitching to publisher. does itch have unlisted link?

scarlet night
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BUNKT

exotic leaf
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new name?

scarlet night
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yep, to better fit the game’s theme underground bunker.

slow merlin
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neat title

scarlet night
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tackling more important thing for now. traversing system now working you go trough this hatch spawn opposite location from your spawn. you can't go back up for now.

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I added back sway grass 😄

scarlet night
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maybe elevator accessible for every multiples of 10 like 10, 20, 30 etc so you can go back up to manage resource.

scarlet night
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testing resource gathering with egg

scarlet night
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I’ve been scratching my head trying to figure out how to scatter vegetation and other objects I want to “paint” on the map. Turns out you can use Godot’s built-in noise generator. I can rest now 😄. The class actually has some really handy properties, like noise type and more.

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Aside from performance improvements (I’m still learning), this is how I’m generating resources for now.

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Oh boy, using noise is so much more natural and headache-free. I don’t know what I was thinking before. Before this, I was just using randf() on every single cell 😂

scarlet night
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I was thinking this just better indicator where your action is placed. yes this is inspired by stardew valley 🤭

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idk if discord compress image

scarlet night
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trying to align scene and tilemap cell. scene collection is just hard for me to make it interact with code or i just don't know how to do it.

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I don't know why instanced scene keep colliding with used cell even though i already use map_to_local and check for active cell with get_cell_source_id.

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and its clearly work because it spawn where player stand. and when i click cell it deleted both grass and egg 🤦‍♂️ it drives me insane

slow merlin
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Is your tilemap not at (0,0) maybe?

scarlet night
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no everything is at Vec 0 for now i just skip if node exist. it might spawn less than data table intended but idk what else todo 😄

func _is_node_exist_at(cell: Vector2i) -> bool:
    for child in get_children():
        if local_to_map(child.global_position) == cell:
            return true
    return false
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i guess this is it for now i want to move on for something else

scarlet night
scarlet night
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update grass color to match palette

scarlet night
scarlet night
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might release demo this month 👀

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This will basically be a vertical slice that shows my vision for the game, and I’ll need yall peeps input. I’m also preparing a GDD so everything is clearly structured. It will come together with a YouTube trailer.

scarlet night
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adding herb resource that will help player regenerate stamina/health

scarlet night
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implementing firecamp where the player is rest to recover stamina

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when you trying to build firecamp there will be grid to mark desired spot with grid like this. but I haven't implement this yet.

scarlet night
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bonfire will be use for saving point and resting area. i set it up so i will spawn randomly in each level once.

scarlet night
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making turret. your companion during enemy wave

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I want to try sprite stacking because current one is too stiff for my liking which only 8 direction. but so far don't quite like with result maybe I'm doing it wrong idk I'll update later.

scarlet night
scarlet night
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updated color and scale

scarlet night
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I'm quite happy with result even though original design is more detail.

scarlet night