#Schmovement Thingy

115 messages · Page 1 of 1 (latest)

sharp jewel
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Untitled retro fast paced game

sharp jewel
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Played with shaders and colors

sharp jewel
marsh shoal
# sharp jewel Schmovement.

This looks really cool. I have one question though, do you increase the chromatic aberration when moving fast or dashing? It looks like it at seconds 8 and 13

marsh shoal
sharp jewel
gaunt veldt
# sharp jewel Vaulting

Dude! That's sweet? What shaders are you using to get this effect? I notice brightness, dithering and chromatic aberration?

sharp jewel
gaunt veldt
sharp jewel
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there you go

gaunt veldt
sharp jewel
sharp jewel
winter zephyr
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yo, this looks super cool!

sharp jewel
late vessel
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looks cool overall, but i think that the hands look weird in this setting. something like how white knuckle does it would look better i think (i may be wrong tho)

sharp jewel
sharp jewel
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Rate my new enemy 🥵

whole gulch
sharp jewel
whole gulch
whole gulch
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For the screen and stuff

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Me like

whole gulch
sharp jewel
whole gulch
sharp jewel
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I'm making quite a wierd game here...

sharp jewel
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this rock is acting wierd

whole gulch
sharp jewel
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he wanna kiss or something 💋

whole gulch
whole gulch
hybrid mango
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i love him

sharp jewel
sharp jewel
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I'm working on rock man a bit more

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then i'm gonna post an update...

sharp jewel
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i worked on the enviroment a little more

sharp jewel
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just optimized my game so it runs at 60 fps at 2k resolution

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i'm only using i think 280 by 210 pixels

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that's a win!

sharp jewel
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i added some jpeg compression shaders and lense distortion

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it looks damn nice!

dire stag
dire stag
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can you give me some tips on how to juice up your game ? your game's camera is manipulated a lot in respect to player's motion, some things i can notice are z rotation sway when looking, camera bob, and screen shake

sharp jewel
sharp jewel
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so i added this wierdo

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trust me, he looks better in action

sharp jewel
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I also added theese columns!

sharp jewel
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i'm grabbing a cylinder

tame wharf
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this looks super cool!

sharp jewel
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🧚

slim sedge
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this is why i love gamedev its because of stuff like this lmaoo

sharp jewel
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heres a little peak at the level prototype

sharp jewel
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finished some more work today, got exam the whole week so no progress

whole lily
sharp jewel
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Blud is not mr beast 💀

sharp jewel
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sorry if footage laggy, the games gets slower everytime i record

sharp jewel
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these wierdos keep folowing me

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(i zoomed out the cam for testing purposes)

sharp jewel
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crazy glowup!

sharp jewel
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free handpic!

sharp jewel
tame wharf
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the soda cans should explode

sharp jewel
main arch
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I love this

sharp jewel
sharp jewel
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Jolt physics is great! i tried to use godot physics and it dropped down to 30-45 fps max 😭 , just changed it to jolt physics and ran great at 3k resolution 👍

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i'm never using 3k resolution, but it was a good benchmark

sharp jewel
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i just added a bunch enemies to the game

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my computer was taking off so i have to do some more performance optimizations

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made a little "SOFT COLLISION" function

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and fustrum culling

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some better lod tweaks

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and the guys won't work offscreen

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now it ran from 3-5 fps (yes i tested) to 50-60

sharp jewel
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Hey guys, a little sad update, my MacBook updated (out of my control, I forgot to turn off auto update), and since I don't have any git pages for this project, the game file unfortunately got washed away. I tried everything, including using Disk Drill and Time Machine. But in the end, nothing works. I will be working on a small new game that will hopefully make it to release. Thank you for your support! It meant a lot to me 😿

cosmic rock
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Omg sorry to hear that. You can always consider the time spent on it as learning new stuff, so it's not wasted in any case. But I understand this sucks. This looked like a really fun project, so you can consider starting it again at some point? In any case do use version control, it's really easy to set up. And you'll be having history of everything in case something stops working and you cant figure out why. Good luck with the new project! 👍

slim sedge
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awhe man im really sorry to hear that

sharp jewel
cosmic rock
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Yeah it is completely vital, it's not just progress but sometimes you mess up stuff yourself or Godot messes up. Then you can just go back or at least check what changed.

glacial panther
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also with git you never have to comment out code, you can always just view version history in any decent IDE if you eventually need that code you would have commented out

sharp jewel
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hey guys

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HUGE UPDATE

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i'm reworking on the project

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i just found all the asset folders, no scenes, no script, just the sprites and stuff

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i don't know how its still there

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but i'm currently working on the base movement and the arms rn

slim sedge
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yipee! :3

sharp jewel
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alright guys, i've been really busy with school n stuff, but i got some updates... the basic movement is now complete and feels way better & snappier than the old movement :) i'm proud of it

sharp jewel
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ok guys

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here is some progress update!!!

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i've been like really busy with school

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but i managed to squeeze some time out for this little project :)

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thanks yall for following these updates

dire stag
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halo... i was wondering how you did the bouncy hands... ik it was some spring physics equation, but can you shake a peek of the code ?

brittle veldt
# sharp jewel

Love the bouncy movements when exiting/entering crouching. Def implementing that in my schmovement game. Great work!

finite halo
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dear god..