#Area2d monitorable error
11 messages · Page 1 of 1 (latest)
Are collision masks and layers set correctly?
Yep. If I don't change parameter "monitorable" all working well
in the remote tree is monitorable true after your animation runs or does it not get set at all?
Yeah, it changed to "true"
seems to be a bug
https://github.com/godotengine/godot/issues/27441
have you tried replacing that track with a call function track to set monitoring from there?
I tried both methods. Function method and method with property track
beats me, id probably just try to add as many layers of indirection as needed to resolve this but thats all ive got
Thanks for trying
one of the people mentions setting movement loop in the projections settings fixes this but i couldnt find the setting on my end. apparently this is also only the case when one or both of the colliding areas are immobile so maybe a hacky solution where you move the node and then reset its position later on could work too, doesnt seem very practical though