#C# or GdScript

9 messages · Page 1 of 1 (latest)

rare pecan
#

Hi !

I really want to dive in the programmation in Godot as an Android Developer and after creating few smalls projects in GdScript, i'm wondering if coding in C# is better especially because you can have a professional IDE like Visual Studio.

In the godot editor, I didn't find a way to reformat my code... I dont find the autocompletion to be good and you don't hava as many plugins as Visual Studio as...

So I wanted your opinion and feedback about Gdscript + godot editor vs C# + professional IDE like Visual Studio 🙂

Thanks in advance;

Have a good day.

scarlet fossil
rain musk
#

And to keep things balanced, I've always used gdscript, and I've never really felt any need to switch to C#. I believe there still isn't full web support when using C#, which just isn't something I can live with. Other than that, it's a matter of preference.

maiden ermine
#

I use both actually, Coming from a pascal background learning C# was easy for me but I still find GdScript useful. at times

hollow rampart
#

If you use C# you can't release to web, if that's something you care about

#

And if I remember correctly, C# will make your final build larger when you compile your game

icy siren
#

C# is also used by a few other engines and frameworks, has a wider range of packages, and stackoverflow topics

tight tartan
#

do you already know c#? if not, prob just stay with gdscript

#

c# in godot has limitations like no web support