#Smooth unblur

16 messages · Page 1 of 1 (latest)

latent flicker
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I'm handling background blur with a world environment scene. I currently set up a script that just lets me swap between the 2 worldenvironments.

1 of the is default, and the other is glow enabled, and blend mode = replace. (this is how u get the blur effect). no other values are changed.

how would i go about "unblurring" slowly? i cant think of a way. you cant tween a value like this since theyre true/false and you cant self modulate an environment level

inner cave
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Could you tween the camera depth of field controls to create the blur?

jade girder
inner cave
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It's an attribute of the camera:

jade girder
jade girder
jade girder
# inner cave It's an attribute of the camera:

from my testing it seems like the blur you get from out of focus is binary, not getting less extreme the closer you get to the focal length. so it doesn't seem to be suitable for this.

inner cave
jade girder
latent flicker
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its a shame, the glow approach is much smoother and looks way nicer- i cant figure out how to get rid of these sharp/pointy edges

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the settings on my blur are near enabled, near distance 20m, and im just tweening the amount between 0 and 0.5

jade girder
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for this using a custom shader for the blur would probably be better