#Problem with exported game looking different from game in editor.
10 messages · Page 1 of 1 (latest)
what did you export it to? it could be that you've developed the game on Forward+ but then exported it to mobile/web, in which case it will automatically change to the compatible render mode for the export.
Nope, they're supposedly both exported and running as an exe format on Windows, maybe something got changed to compatability in the process but I don't think so
hm, it seems to not be just the colors, only part of the water has that deep blue, as if there is an extra color rect or something.
Yeah, it's weird because the wave effect is just a bunch of polygons layered on top of each other. Then the underwater portion is a ColorRect with one for the background and one for the foreground. I just discovered that if I remove the foreground rect, then the bug goes away. It's very confusing, because they have the exact same material except for some different transparency parameters.
glad you found a solution, although i still don't understand how that would be exclusive to the exported version.
Yeah ... Unfortunately the solution makes the graphics look worse, so I'll have to fix that now. Maybe at some point I'll figure out how to reproduce it and submit a bug report
you could maybe take the scene from the exported project, open it inside the editor and check if it's somewhat different.
like inside the pck file?
there are pck-extraction tools.
but if you choose export zip in the export window as well as disable the project setting "convert_text_resources_to_binary", this should also work with just a regular zip explorer.