#how to load gif files at runtime?
4 messages · Page 1 of 1 (latest)
godot doesn't have built-in gif support, your options are:
- use (or write) a plugin (like this one: https://godotengine.org/asset-library/asset/2255)
- convert the gif to png and load that, if it's an animated gif, you'll need multiple pngs or a spritesheet
thx
to add to this, there is AnimatedTexture which is probably the closest to a gif, as it is automatically animated.