#Editable CollisionShape2D Shape
1 messages · Page 1 of 1 (latest)
For point 2:
In your base scene in your CollisionShape settings expand the Resource section and check Local To Scene, which will make all instances Unique by default
Something I've seen done is not having the scene contain a shape at all, so you just add a shape as a child of the scene once you add it to another scene
Hmm I can't seem to find a Local to Scene setting. I'm using Godot 4.3 if that matters? That seems like exactly what I'm looking for though
Found it gonna test