#Editable CollisionShape2D Shape

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tender jackal
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Looking for advice on maybe some different ways to get to my end goal, which is to have a inherited class that I can edit the size of a ColisionShape2D. What I've come up with so far is:

  1. Mark the scene as "Editable Children"
  2. Remember to mark the CollisionShape2D Shape as Unique otherwise it will affect other shapes of the same type of children.
reef hull
raw dagger
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Something I've seen done is not having the scene contain a shape at all, so you just add a shape as a child of the scene once you add it to another scene

tender jackal