#Using multiple sprite sheets in animation player
4 messages · Page 1 of 1 (latest)
Not sure but when doing it like that be sure to move the frame track below hframes/vframes tracks, see: https://github.com/godotengine/godot/issues/46022#issuecomment-778825471
thank you! that would definitely have been a pain to discover later
what I found out lately is that you can also use an AnimatedSprite just to store the frames, which can come from multiple sprite sheets, and then animate the current_frame using an AnimationPlayer. that should be a bit simpler then having to change both the texture and the frame counts.