#Stacking animated Sprites and collision boxes within a CharacterBody2D
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I wasn't sure if there was something that handled positioning of the sprites/collision boxes better than having to manually figure out the offsets and positioning (e.g. something like what a VBoxContainer does for Controls)
The only thing I can think of atm that could do stacking semi automatically is shape casting downwards to find the last valid position before a given shape would collide with an existing one