#Stacking animated Sprites and collision boxes within a CharacterBody2D

3 messages · Page 1 of 1 (latest)

ionic raptor
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This should be literally as simple as adding multiple collision shapes as children to your CB.
Joints only make sense to use when there's at least one Rigidbody involved.

ionic fox
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I wasn't sure if there was something that handled positioning of the sprites/collision boxes better than having to manually figure out the offsets and positioning (e.g. something like what a VBoxContainer does for Controls)

ionic raptor