#What is an efficient way of making a pixelart game without having to scale every sprite up

3 messages · Page 1 of 1 (latest)

twilit jewel
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I usually work on pixelart games but this time I need the sprite to rotate but the pixel should not get messed up. I don't want to scale every sprite by hand, this would take too long and mess things up. What is a good way of doing this?

still depot
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Rotate in-engine instead of the art

versed nacelle