after setting up some coding stuff and rearranging the parents and children nodes, i wanted to play an "idle" action of my character to check animations before referencing them in code, but when i check them, im getting warnings in output, and idk what to do with animation player or Skeleton nodes. i tried to change their parents and stuff (then brought back to original after fail), if possible, please tell me what's the issue ;-;
#actions not working "couldn't resolve track"
35 messages · Page 1 of 1 (latest)
animations are not playing at all
it seems the issue is that it's searching for the Skeleton node and it can't find it since there's no node named "Armature". My tip to fix this is to always import assets with skeleton with a unique name. You can do this by double clicking the fbx or glb that you imported in godot, clicking on the skeleton and searching for the unique name option
so, do i need to rename the skeleton in the scene to "Armature"?
yes, the entire model and set of animations within the armature is called "student.glb"
okay
go to the skeleton and add a profile to get all the options then there should be something saying unique name
okay, i got to the filesystem, but i don't see the "add a profile"
okay i see
after that you can re-import
and your character importing pipeline won't have to suffer from moving nodes around, since the skeleton has a unique name it will always be found
got it, so should i rename it to "Armature"?
or the name AnimationPLayer references if any?
i'm assuming "Armature"
imma try now
okay i reimported, but same issue, imma record it to show what exactly happens
delete all those nodes then open the reimported scene and copy everything you want from them
since the imported file you had didnt use a unique name for the skeleton node, you moved that node inside the scene and it caused the animation player to not know where it is.
but now that you reimported with a unique name, no similar issue will happen. just delete those nodes and copy the ones you want from the file
im really sorry for taking it very long for me, last week was a busy week
i did what you said, really helped
i mean i basically reimported everything
so
Thank you soo much
animations work
i only had to reattach the script after and change instances names, but it was much easier than expected