I have a Slide move that currently doesn't allow me to turn, instead it forces me to move in the direction I was moving in before the slide was initiated.
I have made several attempts to fix this, but I haven't been able to find a way to do so without breaking the special velocity calculations that take place during the Slide.
I honestly don't know if this is an issue with my Slide state or my other functions that handle changing the movement direction and accelerating. I'd really appreciate some help from any Vector math wizards that may be able to assist.
