this is the error
E 0:01:06:0319 looking_at: The target vector can't be zero.
<C++ Error> Condition "p_target.is_zero_approx()" is true. Returning: Basis()
<C++ Source> core/math/basis.cpp:1044 @ looking_at()
I have one reference in all my code to Basis.LookingAt it, but commenting it out did not resolve the error. (I also tried lots of other things, commenting it out was more of a desperation step. )
All movement is done using PathFollow3D, so rotating really is something my code only cares about in some places. enemies never
I don't know where to start, and this is the last error in my logs. (Godot 4.3, C#)