#Godot Toolkit+

21 messages · Page 1 of 1 (latest)

bold vessel
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Hi,

We know that Godot Engine doesn't have a lot of features, or they are limited, or maybe they are hard to make (especially for begginers). I remember that I stopped making a MMO because I coudn't make a Hexagonal Pathfinding. I want to make a project, that has essentials options for fast-making Indie project, so you don't spend thousands of hours wasted to make a mechanic.

The project would be on GitHub, on MIT license so this is not mine project but OURS, for now I will only accept pull request, but If someone will be very helpful etc. I can trust him more, and maybe I will add him to contributors.

Plugins, features etc. should not interfere, features should only be used if user wants, for example:
if user wants to use some advanced feature, he can use:
GeometryPlus.advanced_feature(something)
It should be easy from someone to copy some features from this project to his

Also if you are going to write some code, it should be well documented, best if in Godot and in documentation

DM if you are interested in this

little cliff
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Godot literally has a customizable A star for custom navigations.
on top of that, you could have made your own navigation mesh.
I feel like you're too inexperienced for this.
Godot has issues, for sure, but this isn't how you deal with lack of skill.
You were trying to make a whole ass mmo, and you stopped because you couldn't make hexagonal pathfinding?

there is some problem here that you need to fix before going towards making tools.

a game is not a bundle of addons. you have to implement features.

green shell
hasty viper
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had a couple of thoughts but tl;dr unnecessary features jammed into one, inexperienced leader in scoping and programming, seemingly low-effort post

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in addition no compensation specified

bold vessel
little cliff
bold vessel
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no

little cliff
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then the asset library... which already exists

bold vessel
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yo

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send

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the link

bold vessel
little cliff
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just google "godot asset library"

bold vessel
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but

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bruh

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you really don't understand

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a project that has a lot of added features

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where is it