Hi,
We know that Godot Engine doesn't have a lot of features, or they are limited, or maybe they are hard to make (especially for begginers). I remember that I stopped making a MMO because I coudn't make a Hexagonal Pathfinding. I want to make a project, that has essentials options for fast-making Indie project, so you don't spend thousands of hours wasted to make a mechanic.
The project would be on GitHub, on MIT license so this is not mine project but OURS, for now I will only accept pull request, but If someone will be very helpful etc. I can trust him more, and maybe I will add him to contributors.
Plugins, features etc. should not interfere, features should only be used if user wants, for example:
if user wants to use some advanced feature, he can use:
GeometryPlus.advanced_feature(something)
It should be easy from someone to copy some features from this project to his
Also if you are going to write some code, it should be well documented, best if in Godot and in documentation
DM if you are interested in this