#Demon Slayer Commercial Game
1 messages · Page 1 of 1 (latest)
That’s my pal here - the one I was talking about
i see
Demon Slayer as in Kimetsu no Yaiba?
Considering the amount of people you wanting, what is the estimate of money each people will earn?
@sly gull
Yes
Depends on their contributions
Thanks for the ping btw
np 👍
May we see the contract clause where it define how much the contribution earns you? Including the clauses where it defines contribution too.
There is no official contract as of now, but we do have a system idea in mind on how to fairly distribute the revenue.
Do share
I call it the XP system - every once every member completes a task, they get xp. The more xp they have, the bigger the cut of the revenue (in a a nutshell)
It's easier to earn money making your own game than joining a just another ambitious newbie like this one
That’s why we are making our own game, friend
You aren't, you're seeking someone to do all the work instead of you
That is not true. You think I’m not gonna do anything at all?
I mean your post is the exact copy of newbie posts that are posted on gamedev forums for the last 20 years
"I have an idea, let's make GTA, but better, it will be MMO and in space, I need 20 people, and will give you revshare when released"
Well
It kinda is
The problem is that I’m not a newbie anymore
I know what the engine can do
What people can do
And how to manage people
So you are right and wrong at the same time
They will all quit, because it will take many years, and it's unpaid
Just get a job :)
It's harsh and blunt, but Igor is right. This sounds like far too ambitious a project to invest in without either upfront payment or evidence of the experience you say you have.
As a kid I've made maps for Warcraft 3 with custom gameplay. Making a game from scratch is 100x times harder. I've warned you. 😅
But your suspicions are absolutely valid and I don’t go against them - I can see your point
Oh nice!
well, congragulations. you just failed at it.
for a successful revshare project you need at most 3 people.
if you want a big team, get the cash for it. otherwise you need a team of very few highly talented people.
Actually, not necessarily.
On a different note, I think you might find more success if you gave any information about this game idea at all, even just like.. what's the genre? how long you think the game's gonna take, how big is it gonna be, how do you plan on making money off of it, especially given its based on someone elses IP? idk there's a lot of info about managing the project and promising it's not gonna fall apart but close to nothing about what you're actually trying to create and i reckon people are gonna be a lot more interested in that at first
Also: do you plan on expanding on this number of people in the team at all? I'm noticing a severe lack of audio related stuff on that team list minus SFX, but what about music otherwise?
@sly gull
The fact that the words Demon Slayer and commercial are both in the tittle is by far the biggest red flag for me, like @buoyant depot said how are you going to get the rights for the ip? How will the game make money? Because selling a fan game based on someone else's IP is completely illegal you can only make revenue on those by having it be crowdfunded unless you get express permission to sell the game by the IP holders. Not saying I agree with international copyright law but that is how it works
That or microtransactions inside the game, kinda like those roblox fan-games but that's a bit of a grey area since I'm sure roblox has a way to handle these edge cases
Even with microtransactions im not so sure how it'd work to be honest, i reckon IP holders would still have something mightily against it since theyd still be earning money off their property
Theres many fangames that survive simply because theyre not popular enough to really gather enough attention (ie lesser known pokemon romhacks for example) for people to care (and they also do not charge/earn any money) but if the plan is to make a game that earns revenue through advertising as you've said, how are you gonna balance making a game that has to get popular enough to pay at least 20 people a halfway fair amount of money for the work they put in while also not being popular enough to get struck down for copyright reasons
Good point, I see no realisitc way in which this could be done honestly, sure it must suck to hear this but trust us you would put yourself in a situation you really don't want to be in if you move forward
I recomend taking a step back and looking at why you want to make a game about Demon Slayer, and how you would make it. Find out what makes this idea of a game unique and interesting and just make it but with your own IP inspired by Demon Slayer instead of having a direct link, it will make things easier for you both legally and creatively
I can't speak on execution since I don't know you or your credentials/experience, but if you absolutely must do this, please take my advice
It breaks my heart seeing new devs falling for the trap of biting of more that they can chew
Oh, wait, you want to make a game based off the existing anime/manga?
Yeah, if you have any revenue at all without copyright you would need to pay any money earned to the original copyright holder
You are just going to waste time and get into a debt
To play Devil's advocate and basing off of what coda said, if they manage to stay under the radar they should be fine legally speaking, a lot of pepole do this. But then the issue becomes how you'll make the game's team sustainable financially speaking
it's a catch 22
you need the game to do well to make money
but if it does you'll be sued into oblivion
Sounds like something absurdly stupid to do
It won't even start. If someone were capable of managing this amount of people, they would be working either in their own company or for someone earning top dollar
Not always, I understand the grind but they're clearly unexperienced
I was initially under the impression that the people on the project are planning to take inspiration from the IP, not be a fangame. I don't think the OP explicitly confirmed or denied one or the other?
If the plan is to make a commercial fangame, though, yes, please reconsider. That's just asking to be sued.
tbh i'm not 100% sure but the title demon slayer commercial game did give me the impression, if it's a game thats just inspired by demon slayer then fair enough
I assumed it was a commercial fangame, as it heavily gives off that impression but if op could clarify that would be swell indeed
People underestimate people skills too much nowadays don't they?
I run a small team of about 4 devs and I can barely manage, even with 8+ years of experience and a Game Design degree on my back. We're doing okay, not making any profit but we're making our stuff you know, I can't imagine trying to onboard more people, it would be an absolute nightmare, at least at where we are right now
the optimist in me really wants to believe in ambitious projects like this whenever they pop up because they are awesome to make if they get off the ground and it'd be incredibly impressive and all, but i feel like at least based on the info we got here the whole thing is just wildly underprepared at best, i usually see people dropping at least GDDs when trying to find people for a project like this and the lack of that or lack of any info about what the game is even meant to be does not inspire confidence tbh
Same here, posts like this make me kinda sad, not to rip on OP or anything it's just that there are too many people out there getting their dreams crush due to being a bit over-ambitious and under-prepared. It's not to say that these people shouldn't be trying it's just that they're going about it the wrong way
I don't wanna derail the post any further though lmao I believe I said my piece, I'll wait for op to give us any extra info on this IP issue
Do you have permission to use that intellectual property and profit from it?