#Demon Slayer Commercial Game

1 messages · Page 1 of 1 (latest)

tall garden
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oooh

sly gull
tall garden
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i see

flat adder
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Demon Slayer as in Kimetsu no Yaiba?

green thorn
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Considering the amount of people you wanting, what is the estimate of money each people will earn?

sly gull
sly gull
tall garden
green thorn
sly gull
sly gull
# green thorn Do share

I call it the XP system - every once every member completes a task, they get xp. The more xp they have, the bigger the cut of the revenue (in a a nutshell)

urban minnow
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It's easier to earn money making your own game than joining a just another ambitious newbie like this one

sly gull
urban minnow
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You aren't, you're seeking someone to do all the work instead of you

sly gull
urban minnow
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I mean your post is the exact copy of newbie posts that are posted on gamedev forums for the last 20 years

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"I have an idea, let's make GTA, but better, it will be MMO and in space, I need 20 people, and will give you revshare when released"

sly gull
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Well

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It kinda is

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The problem is that I’m not a newbie anymore

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I know what the engine can do

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What people can do

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And how to manage people

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So you are right and wrong at the same time

urban minnow
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They will all quit, because it will take many years, and it's unpaid

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Just get a job :)

sly gull
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Thanks for the advise

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I’ll try nonetheless

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You can try to help

whole ether
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It's harsh and blunt, but Igor is right. This sounds like far too ambitious a project to invest in without either upfront payment or evidence of the experience you say you have.

sly gull
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Fair enough

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Sure, okay. We’ll get some material, something to show and I’ll be back

urban minnow
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As a kid I've made maps for Warcraft 3 with custom gameplay. Making a game from scratch is 100x times harder. I've warned you. 😅

sly gull
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But your suspicions are absolutely valid and I don’t go against them - I can see your point

slim cliff
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well, congragulations. you just failed at it.
for a successful revshare project you need at most 3 people.

if you want a big team, get the cash for it. otherwise you need a team of very few highly talented people.

buoyant depot
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On a different note, I think you might find more success if you gave any information about this game idea at all, even just like.. what's the genre? how long you think the game's gonna take, how big is it gonna be, how do you plan on making money off of it, especially given its based on someone elses IP? idk there's a lot of info about managing the project and promising it's not gonna fall apart but close to nothing about what you're actually trying to create and i reckon people are gonna be a lot more interested in that at first

Also: do you plan on expanding on this number of people in the team at all? I'm noticing a severe lack of audio related stuff on that team list minus SFX, but what about music otherwise?

sleek steppe
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The fact that the words Demon Slayer and commercial are both in the tittle is by far the biggest red flag for me, like @buoyant depot said how are you going to get the rights for the ip? How will the game make money? Because selling a fan game based on someone else's IP is completely illegal you can only make revenue on those by having it be crowdfunded unless you get express permission to sell the game by the IP holders. Not saying I agree with international copyright law but that is how it works

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That or microtransactions inside the game, kinda like those roblox fan-games but that's a bit of a grey area since I'm sure roblox has a way to handle these edge cases

buoyant depot
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Even with microtransactions im not so sure how it'd work to be honest, i reckon IP holders would still have something mightily against it since theyd still be earning money off their property
Theres many fangames that survive simply because theyre not popular enough to really gather enough attention (ie lesser known pokemon romhacks for example) for people to care (and they also do not charge/earn any money) but if the plan is to make a game that earns revenue through advertising as you've said, how are you gonna balance making a game that has to get popular enough to pay at least 20 people a halfway fair amount of money for the work they put in while also not being popular enough to get struck down for copyright reasons

sleek steppe
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Good point, I see no realisitc way in which this could be done honestly, sure it must suck to hear this but trust us you would put yourself in a situation you really don't want to be in if you move forward

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I recomend taking a step back and looking at why you want to make a game about Demon Slayer, and how you would make it. Find out what makes this idea of a game unique and interesting and just make it but with your own IP inspired by Demon Slayer instead of having a direct link, it will make things easier for you both legally and creatively

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I can't speak on execution since I don't know you or your credentials/experience, but if you absolutely must do this, please take my advice

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It breaks my heart seeing new devs falling for the trap of biting of more that they can chew

green thorn
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Oh, wait, you want to make a game based off the existing anime/manga?

Yeah, if you have any revenue at all without copyright you would need to pay any money earned to the original copyright holder

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You are just going to waste time and get into a debt

sleek steppe
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it's a catch 22

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you need the game to do well to make money

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but if it does you'll be sued into oblivion

green thorn
sleek steppe
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It is absurdly stupid

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unless they pivot to an actual non-profit fan game

green thorn
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It won't even start. If someone were capable of managing this amount of people, they would be working either in their own company or for someone earning top dollar

sleek steppe
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Not always, I understand the grind but they're clearly unexperienced

whole ether
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I was initially under the impression that the people on the project are planning to take inspiration from the IP, not be a fangame. I don't think the OP explicitly confirmed or denied one or the other?

If the plan is to make a commercial fangame, though, yes, please reconsider. That's just asking to be sued.

buoyant depot
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tbh i'm not 100% sure but the title demon slayer commercial game did give me the impression, if it's a game thats just inspired by demon slayer then fair enough

sleek steppe
sleek steppe
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I run a small team of about 4 devs and I can barely manage, even with 8+ years of experience and a Game Design degree on my back. We're doing okay, not making any profit but we're making our stuff you know, I can't imagine trying to onboard more people, it would be an absolute nightmare, at least at where we are right now

buoyant depot
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the optimist in me really wants to believe in ambitious projects like this whenever they pop up because they are awesome to make if they get off the ground and it'd be incredibly impressive and all, but i feel like at least based on the info we got here the whole thing is just wildly underprepared at best, i usually see people dropping at least GDDs when trying to find people for a project like this and the lack of that or lack of any info about what the game is even meant to be does not inspire confidence tbh

sleek steppe
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Same here, posts like this make me kinda sad, not to rip on OP or anything it's just that there are too many people out there getting their dreams crush due to being a bit over-ambitious and under-prepared. It's not to say that these people shouldn't be trying it's just that they're going about it the wrong way

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I don't wanna derail the post any further though lmao I believe I said my piece, I'll wait for op to give us any extra info on this IP issue

flat adder
# sly gull Yes

Do you have permission to use that intellectual property and profit from it?