#having little problem with tweens

4 messages · Page 1 of 1 (latest)

steep dock
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given the low framerate of the video and the fact that TRANS_BACK with EASE_IN has to travel the whole distance in the last quarter of the time, it seems like there just wasn't enough frames to interpolate the last part.
You also delete it right as it arrives, there isn't an end frame.

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but i think the real problem is the fact that you reapply a tween every time the orb enters the collection area. and since the movement begins as backwards, it directly exits it just to reenter it again. and since the last created tween decides the movement it gets reset each time. but the first one still collects it when its time runs out, so it still gets triggered after 0.5 secons.
you should make it so the tween gets created only on the first time the orb enters the area.

minor frigate
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thanks, i will check it

minor frigate