#VoxelGI with too many lights

17 messages · Page 1 of 1 (latest)

shy gorge
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The attached screenshot is a perfect example. When perspective -> view -> advanced -> voxelGI lighting is on, I can clearly see that some lights affect the global illumination while others do not. Anything I can do about this?

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here is an example of it working as expected ^

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now an example of cringe v

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as you can see the lighting is abhorent in the bottom photo, cause random lights decide "hey lets just not affect GI today"

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any help would be much appreciated, im on a pretty bad time crunch to get spooky game out before halloween :)

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update: i will plant my hand into a circular saw if i cannot figure this out dofgimdsofigmnoisdrngboipsrwengpoinsrwt

digital zinc
shy gorge
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Changing the lights themselves to dynamic does not solve anything either

digital zinc
shy gorge
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(Apologies for the late response, busy day)

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Also, I tried placing multiple voxelgi nodes in chunks but that didn't help either.

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There are roughly 20-30 spotlights on the map, all of which have indirect lighting and shadows enabled with distance fade.

shy gorge
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Hello! Going to mark this post as half-solved, cause i think i found the exact number of lights that causes voxelGI to throw a temper tantrum. 30-32ish seems to be a hard limit before things start to break.

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in my case, these are all spotlights.