#VoxelGI with too many lights
17 messages · Page 1 of 1 (latest)
here is an example of it working as expected ^
now an example of cringe v
as you can see the lighting is abhorent in the bottom photo, cause random lights decide "hey lets just not affect GI today"
any help would be much appreciated, im on a pretty bad time crunch to get spooky game out before halloween :)
update: i will plant my hand into a circular saw if i cannot figure this out dofgimdsofigmnoisdrngboipsrwengpoinsrwt
Are all the lights' bake modes set to static?
Indeed they are
Changing the lights themselves to dynamic does not solve anything either
And it's just one VoxelGI node?
Yep! 256 subdivisions (though it happens on any amount)
The area is pretty large, by the way. 270x270 horizontally
(Apologies for the late response, busy day)
Also, I tried placing multiple voxelgi nodes in chunks but that didn't help either.
There are roughly 20-30 spotlights on the map, all of which have indirect lighting and shadows enabled with distance fade.