Code for Player:
for i in get_slide_collision_count():
var collision = get_slide_collision(i)
if collision.get_collider() is MovableBlock:
var movable_block = collision.get_collider()
movable_block.velocity.x = move_toward(
movable_block.velocity.x,-collision.get_normal().x * (speed * 10), acceleration * delta
)```
Code for Object:
````class_name MovableBlock
extends CharacterBody2D
@export var gravity_scale: float = 1.0
@export var friction: int = 1350
var gravity: float = ProjectSettings.get_setting("physics/2d/default_gravity")
func _physics_process(delta: float) -> void:
if not is_on_floor():
velocity.y += gravity * gravity_scale * delta
velocity.x = move_toward(velocity.x, 0, friction * delta)
move_and_slide()
Please help, I tried so many things, but it didn't work. Gap appears on high speed and on medium speed, but on slow speed it didn't appears.