Im new to Godot, and rusty at programming, but I have the start to a Pacman clone I am making to practice. Im using a tilesetlayer, with a NavigationLayer. Sometimes the enemy gets stuck on walls because its not following the drawn out path(using debug). Can someone take a look at this code and help me out 🙂
(Also unsure how to post it, so I put a filemail download for the entire project file)
https://www.filemail.com/d/iwqkmocpqujnybz
Filemail
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