#Issue with camera zoom

7 messages · Page 1 of 1 (latest)

agile sparrow
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Not sure where you got the explanation of Godot 4, but docs do say that Vector(2,2) doubles the size. Simply you get closer to your objects. At least that's how I remember it working.

jovial matrix
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the bright pink line is camera in screenshot

agile sparrow
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It does double the size. Imagine having a character sprite by 10x10 units. When you do Vector(2, 2), it'd look like 20x20 units.

Have you tried those settings on a scene?

jovial matrix
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thanks, i was just confused why it was opposite in godot 3

agile sparrow
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Ahhh apparently it was different in Godot 3 haha. It was other way around. I didn't know that 🙂