#Issue with camera zoom
7 messages · Page 1 of 1 (latest)
I literally wrote that "In the docs says "The camera's zoom. A zoom of Vector(2, 2) doubles the size..." but in included screenshot it shrinks instead
the bright pink line is camera in screenshot
I know you did 🙂
I thought with the second part you're talking about some other source of description.
It does double the size. Imagine having a character sprite by 10x10 units. When you do Vector(2, 2), it'd look like 20x20 units.
Have you tried those settings on a scene?
thanks, i was just confused why it was opposite in godot 3
Ahhh apparently it was different in Godot 3 haha. It was other way around. I didn't know that 🙂