#[4.2.2] Different behavior of collisions between player and wall in GODOT PHYSICS and GODOT JOLT

18 messages · Page 1 of 1 (latest)

finite adder
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Hi, I'm making a physics oriented game using Godot Jolt. I recently implemented stairs mechanics for the player controller and got stuck on this problem.

You see, there is a different behavior between Godot Physics and Godot Jolt when I move like this: https://imgur.com/a/7sDgNVQ

While everything looks awesome with the first option, with the second I somehow get stuck on the stairs when I try to go up.

Any ideas what this could be related to?

UPD: same behavior on ramps too

slate dagger
finite adder
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oops, i have already disabled

slate dagger
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Iirc godot physics would only hit certain back faces and jolt all of them, so turning it off when switching to the plugin could fix some issues

finite adder
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well it doesn't solve my problem

slate dagger
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Them I suggest you go through the "what's different" list mentioned above and make sure none of the points are causing your issue

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If you're on v4.2 you may need to look at an earlier commit of that list because I think for v4.2 it was slightly different

finite adder
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yep, i guess that i need rollback to godot physics 😛

slate dagger
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You can also look through open and closed issues on the plugin github

finite adder
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i've tried jolt on 4.3, ramps fixed

slate dagger
finite adder
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i know but this problem is so frustrating