Hi, I'm making a physics oriented game using Godot Jolt. I recently implemented stairs mechanics for the player controller and got stuck on this problem.
You see, there is a different behavior between Godot Physics and Godot Jolt when I move like this: https://imgur.com/a/7sDgNVQ
While everything looks awesome with the first option, with the second I somehow get stuck on the stairs when I try to go up.
Any ideas what this could be related to?
UPD: same behavior on ramps too