I rescaled my mesh in Blender and now the generated shapes don't collide with my raycast, if I replace it with a primitive, like a box or cylinder, it works.
I really need to have the most precise collision on this mesh. So what I did to "resolve" is going back to my old version with git, save the old shape that need to be scaled by 0.01, manually place it because it's badly aligned, and this shape works.
If someone knows how to solve this please help, thanks !
First image is the old shape where collisions works but size and alignment are not optimal
Second image is the new generated shape where collisions doesn't work but good size and alignment.
#Generated convex and concave shapes don't collide with raycast
6 messages · Page 1 of 1 (latest)
Could the normals have been inverted by accident?
I will check
The normals are correct