Hello, a friend has created a fbx map with 2 million triangles and i want to implement that map in Godot.
So i create a trimesh static body for that map with the mesh and each time i save the project it takes ~10 second for saving it and i can only wait for the end.
Is there a method to optimise the map and not have to wait for the project to save ?
#Add a trimesh static body collision shape to a big map.
4 messages · Page 1 of 1 (latest)
Maybe if you turn the collider staticbody (?) into it's own scene
I would assume it then should only save a reference to that scene in your map scene file, rather than the whole thing