#My Animation Isn't Working
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""extends CharacterBody2D
@onready var animated_sprite = $AnimatedSprite2D
const SPEED = 50
var directionan = 0
func _physics_process(delta):
if Input.is_action_pressed("w"):
position.y += -SPEED * delta
else:
directionan = 0
animated_sprite.flip_h = false
if Input.is_action_pressed("s"):
position.y += SPEED * delta
directionan = 1
else:
directionan = 0
animated_sprite.flip_h = false
if Input.is_action_pressed("a"):
position.x += -SPEED * delta
directionan = 1
animated_sprite.flip_h = true
else:
directionan = 0
animated_sprite.flip_h = false
if Input.is_action_pressed("d"):
position.x += SPEED * delta
directionan = 1
animated_sprite.flip_h = false
else:
directionan = 0
animated_sprite.flip_h = false
if directionan == 1:
animated_sprite.play("Walking")
if directionan == 0:
animated_sprite.play("Idle")""
All of the else statements are run regardless of what button youre pressing , so its setting directionan to 0 everytime, since walking right is the last statement, it will set it to 1 correctly. Try using an elif statement instead so only one press is allowed at once.
it didn't work