I have seen this kind of visuals in many games and wondered if there's a built in way to replicate it. My grafic style is 2D tilemap grid 32x32 pixels.
Its for an enemy that throws out its claws to the floor and when the player steps on it or other conditions are met pull it in and grapple the player towards it mortal kombat scorpion style. I want this visual so the player can clearly tell whatenemy it is linked to, since multiple of these can exist at the same time.
#Any idea how i can make a chain visual like this?
4 messages · Page 1 of 1 (latest)
I'd experiment with creating a Curve2D and dividing it into sections by sampling the path. Add a ball sprite to each section. Should be a good place to start.