#[CLOSED] Shader Commission
41 messages · Page 1 of 1 (latest)
Yup still looking
how much are you offering for the shader?
Whatever your hourly rate is usually.. I don't have a set amount.. less than $100 tho I'd say...
is this xenogears
job still available as no one so far can figure out how it's done
@tame thunder Is this what you're looking for? Check your DMs.
Amazing job, hope you get a response
It's pretty close! Thanks for responses so far
[DONE] Shader Commission
[PAID] Shader Commission
Still looking, need more experienced shader programmer / visual artist who can recreate the effect... ideally someone who knows Godot well and can setup the shader to be tested easily.
wait, was candle's not good enough?
still not close enough yeah.. tho more need someone who can set up the shader to be tested easily in Godot too
have figured out more of the original effect tho, it uses a mesh and isn't just screen distortion
the mesh might not be necessary to achieve the effect but I can't have the pixels stretching out a ton, need the image to stretch instead
For reference, this is my "not good enough" attempt next to the original. Best of luck to anyone willing to attempt this.
that's really unfair
you could put it up on godotshaders if it doesn't have a use for you though
looks super useful for a lot of games
Don't worry, I got compensated for my time. But I don't think 95% the way there is sufficient for OP unfortunately
I wanted to give it a try then saw your attempt , might still try to replicate it as a learning exercise tho
Quick tip: You can get the corners of the bubble look more "compressed" and spherical if you make your sine wave have a step like this
Will take note, thanks for the tip
it's not quite 95%, working with the shader - mainly need help setting up the shader now to work in godot for quick testing.. but open to anyone who thinks they could replicate the effect closer
Just curious, in the video that Candleviz shared, both effects looks almost identical, in your perception whats missing ?
when the effect pushes in, it pulls the sides of the image out and stretches the image, not just the pixels on the edge.. that's main problem having with his shader atm
that and I can't tell if I can get the shader any closer to the original since it wasn't setup to work within Godot at all
he did get it pretty close, it just doesn't stretch the image out in a similar way with similar timing
@rotund lodge if you watch the two videos he posted, in the original video you can see the bubble effect drop in 3 times, each one more intense. His version only really get 1 bubble effect before its done..
also I believe the effect being simulated and not tied to a physical mesh is causing too many timing issues between the variables
I handed you a shader like you requested plus instructions on how to activate it and parametrize it. Setting up scripts that tie-in into your game's events is not part of your requests' scope. Despite that, I still took time to help you setup your game scripts. Saying it "wasn't setup to work within Godot at all" is disingenuous.
sorry I've come to expect that from shader commissions here in Godot discord.. it makes testing the shader a lot more difficult unless you know how to set that all up, especially when you didn't design the shader
I don't think its too much to ask that shaders for godot applications come with a way to test and tweak their settings by default.. I'll be more clear in my next posts.
I understand were you coming from, tbh shaders are quite complex beasts, they tap into the rendering engine and unless you know the basis of how godot does rendering of both 3d objects and post processing its going to be hard to integrate them
aye I'm not a programmer, that's why I hire them instead..
Nonetheless Candleviz did an amazing job shader-code wise, Maybe a bit more communication would have been useful
we're communicating, I'm just interested in getting the effect to work.. if someone knows how to do it or can improve on it, I'm open
honestly wish I could moderate my own posts.. as I didn't want this to become an open discussion...only interest from anyone that can actually do the effect