#[CLOSED] Shader Commission

41 messages · Page 1 of 1 (latest)

mortal fiber
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Are you still looking for someone?

tame thunder
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Yup still looking

acoustic river
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how much are you offering for the shader?

tame thunder
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Whatever your hourly rate is usually.. I don't have a set amount.. less than $100 tho I'd say...

surreal bay
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is this xenogears

tame thunder
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job still available as no one so far can figure out how it's done

rustic salmon
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I got the effect but the animation not really

sand laurel
rotund lodge
tame thunder
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It's pretty close! Thanks for responses so far

tame thunder
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[DONE] Shader Commission

tame thunder
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[PAID] Shader Commission

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Still looking, need more experienced shader programmer / visual artist who can recreate the effect... ideally someone who knows Godot well and can setup the shader to be tested easily.

surreal bay
tame thunder
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still not close enough yeah.. tho more need someone who can set up the shader to be tested easily in Godot too

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have figured out more of the original effect tho, it uses a mesh and isn't just screen distortion

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the mesh might not be necessary to achieve the effect but I can't have the pixels stretching out a ton, need the image to stretch instead

sand laurel
surreal bay
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you could put it up on godotshaders if it doesn't have a use for you though

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looks super useful for a lot of games

sand laurel
rotund lodge
sand laurel
rotund lodge
tame thunder
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it's not quite 95%, working with the shader - mainly need help setting up the shader now to work in godot for quick testing.. but open to anyone who thinks they could replicate the effect closer

rotund lodge
tame thunder
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when the effect pushes in, it pulls the sides of the image out and stretches the image, not just the pixels on the edge.. that's main problem having with his shader atm

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that and I can't tell if I can get the shader any closer to the original since it wasn't setup to work within Godot at all

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he did get it pretty close, it just doesn't stretch the image out in a similar way with similar timing

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@rotund lodge if you watch the two videos he posted, in the original video you can see the bubble effect drop in 3 times, each one more intense. His version only really get 1 bubble effect before its done..

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also I believe the effect being simulated and not tied to a physical mesh is causing too many timing issues between the variables

sand laurel
tame thunder
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sorry I've come to expect that from shader commissions here in Godot discord.. it makes testing the shader a lot more difficult unless you know how to set that all up, especially when you didn't design the shader

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I don't think its too much to ask that shaders for godot applications come with a way to test and tweak their settings by default.. I'll be more clear in my next posts.

rotund lodge
tame thunder
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aye I'm not a programmer, that's why I hire them instead..

rotund lodge
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Nonetheless Candleviz did an amazing job shader-code wise, Maybe a bit more communication would have been useful

tame thunder
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we're communicating, I'm just interested in getting the effect to work.. if someone knows how to do it or can improve on it, I'm open

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honestly wish I could moderate my own posts.. as I didn't want this to become an open discussion...only interest from anyone that can actually do the effect