Im working on a very low poly game with almost zero shape movement.
I use a 2021 iMac with 8gigs of ram and an M1 chip.
Picture 1: I made the logic of the game and ran it like this, in windowed mode. The only thing that really moves is the camera3D. when i move that, i get around 60fps. If i fullscreen the game, my fps goes down to 30.
Picture 2: i wanted to now work on making the game look better. I added fog and other environmental changes, but now in windowed mode i get 30fps, and fullscreen is at 10fps or worse, and my computer starts overheating.
Now i understand that adding fog and other such changes would definitely slow the game, but i dont get why it should be this slow. Even without the fog, getting 30fps when absolutely nothing is happening is quite sad. Would any of you know how i could fix this?