#when I do get_tree()reload curent scene all the scene freeze.
2 messages · Page 1 of 1 (latest)
2 things I do with reloads:
- call them deferred
get_tree().reload_current_scene.call_deferred() - don't run any code after it's called. So you could add a
returnafter callingresetfunc()
Chances are it'll work even if you only choose one of these options