#FastNoiseLite generating perlin noise values outside its range

3 messages · Page 1 of 1 (latest)

compact oracle
#

I am generating a random int as the seed and then using FastNoiseLite.GetNoise2D.
Most of the times it works but i randomly am able to get values more than 1 and less than -1, it also seems that once it happens all values generated after also remain outside the range.

dense moon
#

I think fastnoiselite class has a property for extending the texture or something like that. I'd suggest adding a noise texture to some node from the inspector and looking over the parameters there. Once you have thr desired texture in the inspector you can setup the parameters when you make a new instance at run time

oak plover