#FastNoiseLite generating perlin noise values outside its range
3 messages · Page 1 of 1 (latest)
I think fastnoiselite class has a property for extending the texture or something like that. I'd suggest adding a noise texture to some node from the inspector and looking over the parameters there. Once you have thr desired texture in the inspector you can setup the parameters when you make a new instance at run time
Iirc they aren't guaranteed to be within a -1 / 1 range
And I think there's a bug where they can go wild when using large coordinates