#Autotiling doesnt update correctly

21 messages · Page 1 of 1 (latest)

white jacinth
#

how do i make it so autotiling updates properly in godot 4? I just moved from Godot 3 to 4 and have no clue how these new tilesets work.

fiery siren
#

Did you verify the tiling rules after porting?

white jacinth
#

what rules, what porting

#

i just made a terrain

fiery siren
#

Porting: You said you moved the project from godot 3 to 4. But nvm.

The tiling rules are the things you set in the tileset to tell the tiles where they should connect to other tiles

white jacinth
white jacinth
white jacinth
fiery siren
#

yeah these are the tiling rules

white jacinth
#

as you can see in the video. the tiling rules work correctly. it just doesnt update

#

until i drag the mouse over it a second time

fiery siren
#

well they do update automatically but maybe there is a conflict so they can choose the correct tile until you draw on the edge

#

are the tile rules using the 3x3 option?

white jacinth
#

ye

#

it didnt do this in godot 3. idk what the conflict would be

fiery siren
#

maybe remove the center from the tiles? i haven't used auto tiling in a bit but its worth a shot imo

white jacinth
#

wdym center?

fiery siren
#

its a 3x3 grid take out the center one

#

like for the rule on each tile

white jacinth
#

uh ok

#

didnt work rip