#newbie , need advice for planning

3 messages · Page 1 of 1 (latest)

fathom garden
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I am newbie , about to start my own project, fighting 2D game front view
Main concept ( pixel 2D )

  1. Monster - called to fight when battle begins , collect and upgrade
  2. As time goes on, our Monster develop to next stage form ( exp bar from killing enemies)
  3. Monster come with its own skills
  4. Get coins from finishing stage and spend on shop for new monster or general stuffs

Here’s my plan for first phase
Need you guys advice to set foundation

  1. I’ve seen Dictionary method , can we use for our Monster ? Or just use class_name ?
  2. What gonna be first priorities component i need to focus on
    3 what should i be aware of
fossil path
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If your intention is to use a dictionary to store monster data i suggest you look into custom resources. They'll be much easier to read and write complex monsters with

I would start with prototyping the combat system using "mockup" monsters.
Since its the core component of gameplay, and you should figure out how to properly send the data and how your opponent works

As for 3, if you have the experience for it you should put a decent effort to make the combat logic extendible and flexible. Not anything crazy complex.

fathom garden